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PSD

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Export

Add custom prop

Your OBJ stays in this browser. Use the same scale and orientation as the built-in models.

Save as set

Save these props exactly as they are, as a group you can place again anywhere.

Import sets

Paste a set's share code. Pressing Ctrl+V anywhere on the site opens this too.

Prop list

Hidden props stay importable but leave the catalog and wheel.

Connect PropsSet folder

Pick the Environment\PropsSet folder inside a BakeMe folder you bake. The site opens the match prop sets already in it, as they are, and adds any of its that are missing. From then on, switching matches opens that match's file in the folder, and your edits save into it by themselves.

Where the folder can be

Chrome and Edge won't open anything inside system folders such as Program Files, Windows or AppData, which is where Steam puts the game and often the mod tools. They say the folder "contains system files", whatever it holds.

So keep a BakeMe folder of its own inside Desktop, Documents or Downloads (not those folders themselves), for example:

Documents\BakeMe_Propsets\Environment\PropsSet

Connect that PropsSet folder, then bake BakeMe_Propsets with your mod tool.

Nothing in the folder changes until you confirm on the next step.

Settings

Walk navigation

Click a key, then press the new one. Backspace clears it, Esc cancels. Keys go by their place on the keyboard, so they stay put on any layout.

Controls

Camera

Right / middle drag
Orbit
Shift + drag
Pan
Wheel
Zoom
T · F · Home
Top view · frame selection · frame all

Walk navigation

Placing

Click a prop tile
Start placing it
Hold Q
Prop wheel, release to pick
Click
Place one
Click + drag
Place a line (stack upward when Stacking is on)
[ · ]
Rotate the prop before placing it
Sets tab
Click a saved set to stamp copies of the group, exactly as it was saved; [ ] turn it, M mirror
Share a set
The share button on a set copies its code. Whoever gets it presses Ctrl+V on the site (or Sets → Import) to add the set
Shift while dragging
Lock line to 45°
Wheel while dragging · Alt + wheel
Line spacing
Esc
Stop placing

Files

.propsprofile
Import adds its props to the scene; Export writes one (the add-on's format)
Ctrl + S
Open Export (inside it: Download)

Editing

Click · Shift + click
Select · add to selection
Drag on empty space
Box select
W · E
Move handles · rotate handles on the selection
Move handles
Arrows move along X (red), Y (green), Z (blue, up); squares move on a plane. Ctrl snaps to a 10 grid
Rotate handles
Rings tilt / turn around X, Y, Z in 15° steps (Shift for free). Drag inside the rings to tumble the prop freely
Esc · right-click
Cancel a handle drag
World · Local
Toolbar toggle: handle axes follow the world or the prop
Drag a prop
Move it on the ground (Shift locks to one axis)
Arrow keys
Nudge 5 (Shift 25, Alt 1), relative to the camera
[ · ]
Rotate 15° left · right (Shift 90°, Alt 1°)
Letters in the panel
Drag X, Y, Z, RX, RY, RZ sideways to scrub the value
G · R
Blender-style move · rotate, click to finish
Ctrl + D
Duplicate next to the original
M · Shift + M
Mirror a copy of the selection to the other side of the ring: left ↔ right · front ↔ back, as you look at it
Ctrl + G
Save the selection as a reusable set
Delete
Delete
Ctrl + A · Esc
Select all · deselect
Ctrl + Z · Ctrl + Shift + Z
Undo · redo

Physics

P · toolbar Physics
Placing drops props from above the cursor; they fall and settle on whatever is below
↑ · ↓ while placing
Drop height (Shift ×5, Alt fine)
Shift + click
Drop with a random tumble
End
Let the selection fall from where it is
Ctrl + Z while falling
Cancel the drop

Snapping

With Auto snapping on, props sit on the ring (Z 106), the floor (Z 0), the entrance stage, or the cell / ambulance roof. Stacking lets props sit on top of other props, one level high.